Saturday, 2 October 2010

www.samuel-king.com

just to boost meta.,

Animation, Concept art, modelling, games design.

Wednesday, 22 September 2010

just to boost meta.,

Animation, Concept art, modelling, games design.
www.samuelking.tk

Friday, 12 June 2009

Sunday, 24 May 2009

Even newer blockout

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Extended 'Danger Mines' c.u. shot, extended the prisoners' victory dance, added other bits an bobs.

Saturday, 23 May 2009

BLOCKOUT as of 23/05/09

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Okay here's the blockout as of today, pretty much all the character animation is at least blocked out, or we know how it is going to work at least. The main shot I haven't even started or thought about so far is Shot 49 in which the prisoner grabs the bandit - and I will be getting reference and starting that this weekend to then give to Kanika to do the marshalls and sheriff being bowled over.

Also, the shot at the very end in which he pulls at the bars and one starts to come loose. This is something that may be fun to film at Uni, as we have bars on the windows in the 2nd yr room.

Sunday, 3 May 2009

NEW BLOCKOUT

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Video Reference

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In homage to Daryl's Nu-pillow rave and Al's interesting antics, here is some of our own reference that we have been using for our animation.

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Sunday, 12 April 2009

Where we have to go to celebrate after the film is done...



Yet again on my travels this time I have found a mexican restaurant that has plaguerised our name...Reckon we should go here after we finish the film to celebrate, it's literally up the road from college in Sidcup. Apparantly they have an 'El Bandito Burger'...sounds good!

Thursday, 9 April 2009

Schedule WC 13/04/09


Okay so this is the deal, 9 weeks til 304 submission and 11 weeks til Degree Show film submission. In a good position but need to start cracking through the animation. Got the edit done today which will help us in alot of ways and save time later on. Just need that prisoner rig and then all characters can be animated. Then once we start getting animated shots we can whack them in the environments as Sam textures them, then hopefully start doing some renders to start compositing it together and finalising the film. All coming together but lets not rest on our laurels!

*!NEW!* Blockout

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This is the newest blockout with the royalty free music replacing the non-royalty free tunes of before...so that allows us to use it anywhere. One little thing is that for some reason blogger and youtube drop still frames - so there are a couple of shots missing...but you get the idea...

Wednesday, 1 April 2009

Monday, 30 March 2009

Tuesday, 24 February 2009

CRUNCH TIME!...



Right...it really is crunch time now guys, just to put it into perspective..its nearly March (as of Sunday) and the film has to be done by 19th June.

That gives us 112 days...or 3 full months and 3 weeks - which sounds like a lot, but it isn't. So everyone has to pull their finger out...including me, I'm going to be coming into Uni a lot more, so if people wana join me that's great, if they wana work at home thats fine, but everyone has to come in for at least one late a week.

We need to get these characters rigged and textured, and then we gota bash out the stepped animation of the film and get it together, cos atm the old blockout is not where we are at all.

Wednesday, 18 February 2009

El Bandito facial inspiration



El Bandito facial inspiration from Sam's top 5 favourite disney villans...Jafar.

Monday, 16 February 2009

Tuesday, 10 February 2009

El Bandito






El Bandito as modelled by Adjin, then as can be seen the changes Harv made mostly, with me jus moaning non stop as to what it needs to look like. We lost the jacket (sorry Ajdin) and Harv gave him a pointy scarf, and made the hat more cowboy, we also made him much more stylised towards the initial designs, and I would say if anything its gone much further towards Tony's illustrations of EL BANDITO body-wisw and the scale of the drawing i did for reference above.

Thursday, 29 January 2009

Monday, 19 January 2009

Schedule WC 19/01/09

Doing well so far, we seem to be making up extra time for later on although I'm sure when we take a gap to all do dissertations then this will even out back to normal. It's good that we are making up time though. Character modeling is ahead of schedule and that means that Sam and Kaniks have been able to move onto prop and environment modeling and Sam is also doing some character texturing. Matt and Josh seem to be moving into rigging aswell which is good. Overall we are well on target. Just think we all need to make sure we get our dissertations done in one hit and we should be all good.

Wednesday, 7 January 2009

Term 2 Schedule - WC 12/01


New term, new start and a new refreshed schedule! We all kinda know where we are but a meeting on the first day back would be good. We've luckily made more progress than we originally planned. With us all getting on with character modeling and Ajdin working on the train we have really made up some time. It nows means that we have a total of 12 weeks animating which I'm sure Matt will be happy about. First 3-4 weeks this term will be all modeling, texturing, rigging and lighting everything and then Matt will start animating properly at some point in there as rigging starts to finish. I'll keep updating this weekly and keep emailing it out as usual now!

Friday, 19 December 2008

Finished train model




Okay we have carriages! And the train model is finished and looks ace thanks to our friend Adjin. So next step as far we have loosely discussed is for the model to be passed on to Sam (King) to texture, and 'bingo', our main asset, and one of the most important features of the film is done.

Monday, 8 December 2008

Train Model from Adjin













Reference kanika gave Adjin, and his model - looking rather good i think, so if everyone just models their characters over xmas we're looking rather good for when we come back!

Tuesday, 2 December 2008

3D BLOCKOUT W/SOUND

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Right you cheeky chappies, first I have to apologize to matt (clinch) for massacaring his sound design from the aniamtic, but i've ripped it apart an added some music from another short film to give more of an idea of what i imagine for the final film.

The blockout elements are about 75% done

COWABUNGA!

Notice, wilhelm screams, chicken sounds and the music beginning again subtlely at the end to suggest him escaping and it all starting again...all these must be in final thing also. I'm also not 100% sure the original premise of he's on a train going straight to prison is coming through - so I think there should be a sign in one of the shots in the background, but that's just scene dressing...

Animatic w/sound

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Here's the sound for the animatic courtesy of Matt Clinch, which is going to be really nice for the pitch this friday, obviously doesn't have music, and there is to be a couple of changes, ie, the whistle! But seeing it was from the storyboards an a loose description of what's going on im really happy with it. It will also be a lovely addition to the future website to show all the parts of the pipeline.

Sunday, 23 November 2008

Adding 3d blockout to animatic

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Schedule WC 24/11


Everyone should know where they are this week. We should all be doing blockout animation and nothing else as far as I know. If we get this all done by next Monday then we can get it all cut into the animatic by the time we have the pitch and we could have some nice sound cut in as well hopefully. Then next week we will be getting the digital boards knocked up for the group pitch.

Sunday, 16 November 2008

3D Blockout Intro Version 1

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I have started blocking out some of the shots roughly in 3D and I am replacing them in the animatic to see how they are working in context with all the other shots. Modeling all these elements and animating these parts was a solid days work so it gives me and idea of what is achievable also in certain time periods. I will continue to blockout other shots in the coming weeks before the pitch. Matt, Sam and Josh are also working on other parts of the animatic and we will edit these all in together at the end of term.

Finally!

I know its been ages but my house mates mac F A I L E D so I couldn't scan it in for ages... heres the train references anyway:







Saturday, 15 November 2008

3d Environments Mood Board


Some nice 3d imagery to hopefully help with people's 3d blockouts.

WC 17/11 Schedule


This weeks schedule is pretty much the same as previous weeks. Obviously everyone except Tony is blocking out and Tony is concentrating on some of his own work as well as some more illustration for the character sheets. Also everyone needs to bear in mind they need to get essays and presentations done for our other units as well as the Industry Day stuff for PPD.

Tuesday, 11 November 2008

Saturday, 8 November 2008

Schedule WC 10/11


This is the schedule for this week. This is the last week for everyone to really finish environment concepts and then we need to get on to blockouts. Tony and Matt have a couple of weeks still to finish expression and character pose drawings and then we will start making up the mood boards for the group pitch.

Thursday, 6 November 2008

Field Research Trip: Chislehurst Caves

These are photos taken at Chislehurst Caves this week as research for our mines location. Got some good textures to use aswell which will act as good reference. Also very good for how to model rockfaces etc inside the mine and also adding some subtle features to the walls of the caves in 3D.